The building cost is 1 clay, 1 wood, and 1 wool. Use the normal street markers for bridges. To complement the "normal" streets, we now have bridges to cross over single water tiles. Now play as usual - with one new addition. If two good numbers (from 6 and 8) come up side by side, swap them with a small number in such a way as to move them apart. Now lay out the small, number tiles in the usual fashion. Turn the harbor tiles clockwise until all of the harbors connect properly with land. Instead of the usual island surrounded by water shuffle all of the tiles, land and water, then lay them out in the fashion normally reserved for the land tiles. In the meantime, here is an interesting variation that was suggested to me at Essen by one of the good folks from Mayfair Games : Until the announced seafaring expansion for Die Siedler appears on the market, it looks like we'll be spending a few more months on land. It is so good, that I could not keep it to myself. Poor Man's Seafaring Gerald Siek posted the following contribution to the newsgroups "" and "de.". The price of the expansion set isn't yet fixed. The expansion set will contain material for 3 and 4 players - and a card with which you can order material for the 5th and 6th player directly from the published. But if you play "Planet Catan" you may allow these "round the world" shipping lines. For instance according to Teuber's rules you are not allowed to build shipping lines leaving at the left edge of the game board and entering at the right edge. And of course you may invent your own scenarios. There is one that may be called "Die Entdecker von Catan" as you explore the game board as in Teuber's game "Entdecker". Some of them are to be seen on the photo-page. The rules book will contain several scenarios, it's not yet fixed how many. you gain 1 special victory point, when you reach an island, where you haven't settled before, and build a settlement. The gaining of special victory points depends on the scenario e.g. When you play the Development Card "Progress" (Fortschritt), you may build ships instead of roads. Ships and roads together form Trade Routes, so they both count when the Longest Trade Route is to be determined. Shipping lines must begin and end at settlements or cities. There are no building costs for this reconstruction. as long as it doesn't connect two settlements or cities on differents islands, it may be changed: You may take the leading boat and place it somewhere else. As long as a shipping line isn't completed, i.e. Building costs are 1 wool (sail) and 1 lumber unit (hull). Ships are like roads: they may be built along the shore or between sea hexagons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |